Stalker CoP Analysis
S.T.A.L.K.E.R.: Call of Pripyat (wikipedia) was released in 2010. It's the third game in the popular S.T.A.L.K.E.R. series. Here, "stalker" is a term from a Russian sci-fi novel about twilight-zone smugglers.
I loved the first and third STALKER games. I did extensive analysis on Call Of Pripyat, which has never been released before now. Here it is, for your enjoyment:
Word doc chock full of notes
These are my notes as I progressed through the game. I won't make much sense to anyone else, or even me after all this time, but does show how I worked and how
obsessed dedicated I was.
MikeFay Info SCoP Analysis Supporting Notes, 127 kB MS Word doc.
Spreadsheet with 17 worksheets of SCoP research
- Effect of Repair Values on Price (several stages)
- LT Kirillov's Ammo Loadouts (in Pripyat)
- Base Price Calculator
- Scratch sheet to work out apparent rate-step changes in trade rates
- Focus on Paramilitary (Duty & Freedom) Rate Steps (PRSs)
- Profitability of selling Prof. Hermann's stocks to Bones the trader
- Bandit Food price steps
- Hawaiian (trader) Food Rates
- Testing how rounding works by trading food with Beard
- Summary of Buy/Sell Prices to Vendors in SCoP as of Endgame (High Affinity for you)
- Summary of Buy/Sell Prices to Vendors in SCoP as of Endgame (Highest Affinity for you)
- Damage level of weapon versus Resale value (see screen cap inset)
- Weapon repair prices at each bar of health gone
- Miscellaneous repair price costs
- Item info database early cut - see Access mdb for later version
A ton of weapon and monetary functionality analysis. Spreadsheet here (235 kB). You're welcome!
Database of 11 data tables of SCoP findings
Generally, Word and Excel are my scratch pads to figure out things in the game. Word for free-form info, and Excel more for tabular data or calculations. Then I use Access once I have a fairly good Excel table and want to work on it further. So Access generally has fairly refined info.
My thoughts on the STALKER series
This game was really hauntingly beautiful. Somehow everything clicks - the atmosphere, the fighting, the creepiness, the artifacts ... what an adventure. You're always so alone, but also so engaged. Kind of like life?
I once tried to replay the first game, Stalker: Shadow of Chernobyl, many years after it came out (circa 2013). Sadly I found that I had played it so much that I couldn't get into it. I tried mods to perk it up a little (like a flashlight and resolution mods), but somehow nothing worked.
The second game did not have the depth of games one and three. A quick ride; not in the same league.
Maybe some day I will play SCoP again.
Maybe one day when it's been so very long that I have forgotten it all.
Maybe one day, long after I'm dead.