Load Capacities of Sam and Vehicles

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This one is relatively straightforward.

Carrying capacity in DS depends on both weight and size. Weight is simpler to show, but they are both important.

The Small Cargo Equivalent (SCE)

It's easier to understand size capacity when stated in terms of the smallest unit:

Size SCEs
Small 1
Medium 2
Large 4
XL 6 or 8

Sam and all Bridges vehicles (including the carrier) consider the XL equal to six SCEs. I call this the Rule of 6. Mule Trucks regard an XL as 8 SCEs.

Sam's Capacity

Basic Capacity

Location SCEs
Top of Backpack 20
Backpack 8
Total on Back 28
Shoulders (x 2) 2 S
Hips (x2) 2 S
Toolrack 1* (S to L)
Bootclip 2 Boots

* Things you can put on your Toolrack:

  • Everything on the Tools Fabricate menu except Blood and Decoy Cargo.
  • Everything on the Weapons Fabricate menu:
    • All grenades (EX, remote/stun, etc.). They're all Small.
    • All handguns are Small and all other guns are Medium except
    • Both Rocket Launchers are Large. These are the only Large things you can put on the Toolrack.
  • Nothing on the Equipment Fabricate menu at all.
  • No carriers or, of course, vehicles.
  • No Material, Order, or Lost Cargo containers.

Also, of course, Sam can wear up to four pieces of equipment:

  • O2 mask
  • Gloves
  • Skeleton
  • Boots

The Shoulders and Hips can carry any type of Smalls, including Orders, Lost Cargo, and Materials.

His utility and grenade pouch(es) can carry these items, all of which are Smalls. Note that the High-Capacity

So basically Sam can carry 28 SCEs plus 4 more Smalls of any type, and other locations are limited to specific items for Toolrack, Bootclips, and worn equipment. Plus blood and grenades in pouches.

Increases due to the Delivery Volume level of your Bridges Star

Skeleton Stats

They follow a simple rule:

  • Each type has a base carrying capacity that the level 1 skeleton adds:
    • 14 kg for the Speed Skel (20 minus 6 for the weight of the skeleton)
    • 52 for the All-Terrain Skel (60 minus 8)
    • 110 for the Power Skel (120 minus 10)
  • Then levels 2 and 3 of all types add 32 more kg carrying capacity for each level (they add 30 plus 2 for the lower weight of skeletons at higher levels).

Here's a complete table:

Skeleton Simplified Actual
Type Abb. Level Size Cap. kg vs.
PS at =
Level
Skel.
Wt.
Cap. Δ Cap. kg vs.
PS at =
Level
Speed SS 1 L +20 -100 6 +14 +14 -96
2 M +50 -100 4 +46 +32 -96
3 S +80 -100 2 +78 +32 -96
All-Terrain ATS 1 L +60 -60 8 +52 +52 -58
2 M +90 -60 6 +84 +32 -58
3 S +120 -60 4 +116 +32 -58
Power PS 1 L +120 - 10 +110 +110 -
2 M +150 - 8 +142 +32 -
3 S +180 - 6 +174 +32 -

The "kg vs. PS at = Level" shows how the current skeleton and level compares with a Power Skeleton of the same (equal) level. For example, an L1 SS versus an L1 PS carries 100 kg less (simplified), 96 kg less (actual). And in fact, these differences (-100 and -96) are true for all three levels.

I'm just showing that there are fairly simple relationships between the different types of skeletons and levels.

To put skeleton info into perspective, at the beginning of game Sam (with no skel) can carry 120 kg. He can carry 5 more kg for every 10 levels of Delivery Volume of his Bridges Star. This maxxes out at level 60, when he can carry 150 kg. (Once you get a Bridges Truck, punch out some big loads up and down Central's highways!)