Difference between revisions of "Total War Britannia"

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# Test
 
# Test
  
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<h2>Corruption</h2>
  
<h2>Corruption</h2>
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So anyway, I'm losing interest in this game. Here's how Corruption works. Steam says I've played 548 hours at this point, and Ihave three complete campaigns' worth of data (saved every turn). Two West Seaxe and one Mide campaign, all three difficulties Normal, played to complete map conquerage.
  
So anyway, I'm losing interest in this game. Here's how Corruption works. I spent one or two hundred hours playing and collecting data. Use at your own risk.
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Use at your own risk.
  
 
[[Image:TW Brittania - Settlements vs Corruption.jpg|250px|thumb|right|Corruption v settlements in TWB]]
 
[[Image:TW Brittania - Settlements vs Corruption.jpg|250px|thumb|right|Corruption v settlements in TWB]]
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It's an S-shaped spline curve. I could try to model it with a multifactorial polynomial, but why bother ... you see it, and there it is. For whatever reasons.
 
It's an S-shaped spline curve. I could try to model it with a multifactorial polynomial, but why bother ... you see it, and there it is. For whatever reasons.
  
I overlaid a straight 0-to-90% max line there so you can see how it varies relative to your number of settlements.
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I overlaid a straight 0-to-90% max line there so you can see how it varies relative to your number of settlements. Like I say, you can say a lot of things about how it works. I don't think it's bad, but I wonder why they didn't make it simple. In the end, it is what it is.
 +
*Your Corruption percent will equal your number of settlements at aounrd
  
 
As a SUPER simple summary, your number of settlements equals your level of corruption. Until you have 98 settlements, then it maxxes out. Your baseline corruption will stay at 90% or, if you have Strong Leader tech, will max at 81%.
 
As a SUPER simple summary, your number of settlements equals your level of corruption. Until you have 98 settlements, then it maxxes out. Your baseline corruption will stay at 90% or, if you have Strong Leader tech, will max at 81%.
  
 
Caution when trying to see Corruption in game:
 
Caution when trying to see Corruption in game:
* To see your Settlement count, you could use Victory Conditions (keypress <4>), but it counts Vassals. The clearest view is <8> then Records.
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* To see your Settlement count, you could use Victory Conditions (keypress <4>), but it counts Vassals. Vassals do not count toward the Corruption calculus. The clearest view is <8> then Records, where it calls them "Regions owned". Don't ask me why they call them "settlements" on <4>, and "regions" on <8>. They are the same.
* If you have turned off taxes, you will not see any income info. Keypress <3>  to view a province). You can turn it off and on, no problem.
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* Here and in the game, "settlements" (or regions) includes both what the game calls "minor settlements", and capitals (think, "major settlements").
* If your governor has anti-corruption, you can simply hit <3> to see province info, then Remove the guy. If you want to test things.  
+
** If perchance you want to see how many settlements a vassal owns, the easiest way is in the Diplomacy screen (<7>). Here again, they use "regions" instead of "settlements". Whatever.
* Caereful: The governor's wife may have an (anti)corruption perk not shown in the governor's summary. Also, and generals in the rpvoivince. And by extension I suppose, any generals' wife. Don't we all wish the times we now encounter were so simple.
+
* If you have turned off taxes in a particular province, you will not see any income or Corruption info. If you want to check, keypress <3>  to view the province in detail, and toggle taxation on and off.
 
+
** If you don't own the Capital, you won't get any income, regardless.
Wise women and dumb men alike use quicksave / reload often. Don't get me started on Elite Sniper 4 (Italy) - such a cool game.
+
* If your governor has anti-corruption but you want to see what the province would be without him, just hit <3> and Remove the guy. Then assign him back, no problem.
 
+
* Careful: If the governor's ''wife'' has an (anti)corruption perk, it is ''not'' shown in the governor's summary. Likewise for any generals in the province. Hell, probably even generals' wives, if they have (anti)corruption perks.
So the basic idea is, your number of settlements directly correlates to your Corruption. You can access Settlement count via Victory Conditions (<4>) or key <8>. Key <8> / Records removes any Vassal counts. Vassals do not matter to the Corruption calculus, and should be ignored. Province counts only work when you entirely own an entire Province. They should also be entirely ignored for a rapidly expanding kingdom, where you will hold the capital for some provinces, and only settlements for others.
 
 
 
 
 
 
 
  
 +
Bottom line: Corruption is a simple function of your number of settlements.
  
<h2>dummy</h2>
+
For what it's worth, the Province count only counts those provinces where you own ''all'' settlements (major and minor). It correlates very poorly with Corruption because 1) it doesn't count ''any'' settlements (major or minor) in provinces where you don't own ''all'' settlements, and 2) some provinces have more settlements than others. For Corruption purposes, just stick to the "settlements" count seen in <8> / Records.
  
Trying to trick out city defenders is a game of chance. Yes, you can take down a gate with a single unit. But if you rolled the dice wrong and didn't actually fake them out as to which gate you'll go to, that unit will die. Case in point, my battle of Aethelingaeg (Sumorsaete) as Mide, 925 AD. There are only two ways in or out. Up to this point on other cities I had successfully "faked out" siege defenders a half dozen times, as I was realizing how it could be done. Suddenly I got ruined at Sumorsaete.
+
<h2>Miscellaneous Notes</h2>
  
<h2>Notes</h2>
+
* Trying to trick out city defenders is a game of chance. Yes, you can take down a gate with a single unit. But if you rolled the dice wrong and didn't actually fake them out as to which gate you'll go to, that unit will die. Case in point, my battle of Aethelingaeg (Sumorsaete) as Mide, 925 AD. There are only two ways in or out. Up to this point on other cities I had successfully "faked out" siege defenders a half dozen times, as I was realizing how it could be done. Suddenly I got ruined at Sumorsaete.
* Never doubt Viking Sea Kings' prowess at sea. Even a highly depleted (yellow) stack VSK Orkneyar 19-unit stack at sea (roaming back and forth the sea for many quarters) easily trounced my latest-tech 20-unit Mide stack ca. 912 AD.
 
  
* What does the Bard building of Strat Clut even mean? If it doesn't apply outside its own province, it's so useless in terms of orchestrated attack.
+
* Never doubt Viking Sea Kings' prowess at sea. Even a highly depleted (yellow) 19-unit Orkneyar stack, which had been roaming the sea back and forth for many quarters, easily trounced my latest-tech 20-unit Mide stack ca. 912 AD.

Revision as of 02:54, 29 July 2020

Total War Saga: Thrones of Britannia stuff

I started playing Total War: Britannia (TWB) in May 2020. I've always loved Total War games, but mostly they were a bummer compared to MTW1 and Shogun 2. So I'm glad to have come across another one I could really enjoy. I got it for just $11.50 in a IsThereAnyDeal.com deal.

Total War Saga: Thrones of Britannia was released for Windows in May 2018. It's the 12th Total War game, and is set in the British Isles starting in 878 CE, the days of Alfred the Great and The Great Viking Army.

There are many websites with superficial overviews of TWB stuff (lists of units, kingdoms, etc.), I haven't come across any detailed tables, spreadsheets, or equations governing how the game and its economics work.

So I made them myself via painstaking research.

Before we begin: My background with TWB

I have played three campaign games to completion so far. For all three, difficulty settings were Normal (Campaign, Political, and Battle). My first two campaigns were West Seaxe, the third was Mide.

Therefore, strictly speaking, all my findings only apply for these difficulty settings and kingdoms. There could be important differences for other settings and kingdoms.

But even if that's true, I'm sure many of these concepts still apply in a general way and lend insight into how the game works.

Also: I play for the long haul - complete conquest of every single province and kingdom. I don't particularly care for vassals or (as Mide) Legitimacy and annexation. I also don't care about fame or even trade much. Fame comes easily to successful conquerors, and trade eventually decreases to zero as you take over everything.

As of writing this particular sentence (2020-07-03), I'm playing Steam-downloaded TWB autoupdated to v. 1.3.0 (12719.1564744) on an autoupdated Windows 10 PC. My approach remains the same, but TWB could conceivably be updated without me catching it.

Food Management

Gold maxxes out in two or three game decades; past that you build up ever more than you can possibly spend. But food is entirely different. This surely reflects "food technology" circa 900 CE, when it was much harder to preserve and transport food compared to today. So, here are some of the pitfalls and remedies for food management in TWB.

Absolute and relative food levels

TWB tooltip of food overview in upper center of campaign screen. Mide Normal difficulty, Summer 910. The numbers do add to +513.
A major caveat for newbies is that the current turn's food level (at middle top of campaign screen) is an absolute value, but really, food should be thought of as a relative value. In other words, as a percent of total food use.

Example: 10 years into a campaign, you might have +500 food per turn, and it's a gracious surplus - you might have a total of 30 units in armies, and 10 provinces fully owned. It could be 10% more than you really need, and you're feeling really confident.

But as you get to 20 or 30 provinces highly-developed provinces, +500 food might be only 1% of what your kingdom needs. If you're hit by something like the Inertia Creeps event, with -5% food production in all regions, you're really screwed.

If you try something like lowering the kingdom tax rate, then it gets far worse - this also lowers your food income.

So here are ways to think about and deal with food income.

Short-term food fixes

All these fixes overlap. Anyway, here goes:

  1. Stop taxing provinces with low income and high negative food.
  2. Test

Corruption

So anyway, I'm losing interest in this game. Here's how Corruption works. Steam says I've played 548 hours at this point, and Ihave three complete campaigns' worth of data (saved every turn). Two West Seaxe and one Mide campaign, all three difficulties Normal, played to complete map conquerage.

Use at your own risk.

Corruption v settlements in TWB

It's an S-shaped spline curve. I could try to model it with a multifactorial polynomial, but why bother ... you see it, and there it is. For whatever reasons.

I overlaid a straight 0-to-90% max line there so you can see how it varies relative to your number of settlements. Like I say, you can say a lot of things about how it works. I don't think it's bad, but I wonder why they didn't make it simple. In the end, it is what it is.

  • Your Corruption percent will equal your number of settlements at aounrd

As a SUPER simple summary, your number of settlements equals your level of corruption. Until you have 98 settlements, then it maxxes out. Your baseline corruption will stay at 90% or, if you have Strong Leader tech, will max at 81%.

Caution when trying to see Corruption in game:

  • To see your Settlement count, you could use Victory Conditions (keypress <4>), but it counts Vassals. Vassals do not count toward the Corruption calculus. The clearest view is <8> then Records, where it calls them "Regions owned". Don't ask me why they call them "settlements" on <4>, and "regions" on <8>. They are the same.
  • Here and in the game, "settlements" (or regions) includes both what the game calls "minor settlements", and capitals (think, "major settlements").
    • If perchance you want to see how many settlements a vassal owns, the easiest way is in the Diplomacy screen (<7>). Here again, they use "regions" instead of "settlements". Whatever.
  • If you have turned off taxes in a particular province, you will not see any income or Corruption info. If you want to check, keypress <3> to view the province in detail, and toggle taxation on and off.
    • If you don't own the Capital, you won't get any income, regardless.
  • If your governor has anti-corruption but you want to see what the province would be without him, just hit <3> and Remove the guy. Then assign him back, no problem.
  • Careful: If the governor's wife has an (anti)corruption perk, it is not shown in the governor's summary. Likewise for any generals in the province. Hell, probably even generals' wives, if they have (anti)corruption perks.

Bottom line: Corruption is a simple function of your number of settlements.

For what it's worth, the Province count only counts those provinces where you own all settlements (major and minor). It correlates very poorly with Corruption because 1) it doesn't count any settlements (major or minor) in provinces where you don't own all settlements, and 2) some provinces have more settlements than others. For Corruption purposes, just stick to the "settlements" count seen in <8> / Records.

Miscellaneous Notes

  • Trying to trick out city defenders is a game of chance. Yes, you can take down a gate with a single unit. But if you rolled the dice wrong and didn't actually fake them out as to which gate you'll go to, that unit will die. Case in point, my battle of Aethelingaeg (Sumorsaete) as Mide, 925 AD. There are only two ways in or out. Up to this point on other cities I had successfully "faked out" siege defenders a half dozen times, as I was realizing how it could be done. Suddenly I got ruined at Sumorsaete.
  • Never doubt Viking Sea Kings' prowess at sea. Even a highly depleted (yellow) 19-unit Orkneyar stack, which had been roaming the sea back and forth for many quarters, easily trounced my latest-tech 20-unit Mide stack ca. 912 AD.