Sid Meier's Civilization II: Wheel Of Transformation and other Wonders
Any long-time strategy gamer has a soft spot for the Civilization series. Here's some work I did for Civ2 that I thought was really cool:
Civ 2 Wheel of Transformation
Check out my super-cute player aid which summarizes all possible terrain info and transformation types. Includes conversion costs, min and max resource stats, defense and movement, irrigation or mining costs, and even a mnemonic for the two types of specials that might appear on each terrain (It's based on F and W sounds.)
Everything you ever need to know for Civ 2 terrain on one handsome page.
Can you believe, I made it in text-based DOS WordPerfect 5.1 IIRC, but could not get all parts nicely onto one page. So I also used Mark I Reality Technology and taped the main wheel graphic to a sheet with the logo and bottom text, then scanned that. Even used a bit of the old Liquid Paper, that recently-forgotten everyman's tool.
This is why the graphic looks like a scan when you magnify it - it is a scan. Of word-processor laser-printer output.
For some reason I decided to make the background color be clear (no color), something only available in the GIF format, just because it was unusual. Geeky, eh? Nowadays, it seems to cause real trouble, sometimes making the whole graphic appear white (blank) or illegible. Try it at your own risk here. I don't have time to figure it out, so I just output it to PNG also.
The original GIF is only 169k while the PNG is 1,115 kB and a JPG was 1,475 kB. GIF loves simple black and white figures, eh?
Civ 2 Special Terrain Analysis
Just because I could, I made a detailed analysis of the special terrain found in Civ 2 (examples: the Fish and Whales in Ocean terrain). My data revealed when and where they will appear, other info on terrain (the pattern to shields), and even when there are hidden specials you can reveal with transfOrming.
Also includes the extended terrain stats info table shown to right.
Bonus Civ 2 Scenario, Advance to Centauri
- "Seven identical, rich continents are kept far apart by wide ocean and mountain dividers (the map looks like seven frames of film). Totally freed of military concerns (except barbarians), you can concentrate on civilization development and see who wins the race to Centauri based on city and tech management alone. A scenario for testing your skills and ideas re: civ advancement." -- lead-in to AdvCent0.txt
These unique experimental scenarios I made can be found in CIV2-STA.zip.
CGW Fantastic Worlds Review
Check out my Civ 2: Fantastic Worlds review in Computer Gaming World issue 164, March 1998.
Thanks to Stephane for this particular page, and especially for running the CGW Museum! It has full copies of every CGW, freely available. Please donate to them if you can. I have!
In Conclusion: Me and Civ
I loved Civ 1, 2, and 4 immensely; it's my single favorite game series. My daughters really got into Civ 2 as well. Hol, let me know if you want to see several minutes of you playing it in 1997 (tape T06-2).
Sid Meier, Civ's chief architect, sees games as a series of interesting decisions. That's an interesting way to frame it.
I was let down by Civ 3; it seemed too arbitrary out of the box. This was a real bummer, but there were plenty of other things to play, and ultimately Civ 4 made up for it.
I think Civ 5 is admirable in its way, but I like old-style Civ so much that it doesn't grab me. It's like somebody tried to fix something not broken. I didn't play it much.
I will probably only try Civ 6 if it has extremely high ratings and popularity, months after release (i.e., if it becomes a real fan favorite). As of a month after its October 2016 release, it has high ratings, but not extremely high.
At this point I've played Civ 4 SO much that it can't help but be boring... which makes it painful to try it again too, knowing how much I used to enjoy it! laugh
It's sad to realize you may never see an old friend again.
I have loved Civ so much. Thank you, Sid Meier!
- - This article largely written late November 2016